I liked the part where you pressed space!
Face click game
From clicking the faces at the start, you get-
50 pts- Red's Hankie
100 pts-Metal Hankie
500 pts- Teddy Hankie
1000 pts- Witch's Hankie and an achievement
I got the code, but the door still won't open. Is there a glitch? All it does when I click it is show the medallion with the code on it again.
The game was very haunting, and genuinely gave you an unsettled feeling...the morality issue was pretty good too, it's true that most of us try to be good people, but in a situation like that, survival is the most important thing and if you can't shake off a few morals, you won't last long. If you try to help everyone who needs it, you're going to get yourself killed really quick, and if you can't use a few people as expendable, you're not going to last. Sometimes you have to do things that seem wrong to save your own hide.
Not great, but not bad....
Graphics could be better, it's got a decent base to start from though... I'd work on the effects though, the rooms and atmosphere are just so flat and clearly fake that it really ruins the suspension of disbelief that could make this game a lot scarier. The end was pretty anti-climactic as well. Overall, it has potential, but you didn't bring it's potential as far as it could have gone.
The basis and graphics of this game have a lot of potential, and the setting is quite eerie, but a lot of things in it killed the mood. For example, the bad grammar. Really, you need to have someone spellcheck and use proper captialization. No one is frightened by someone who writes like a chatboard. Secondly, the puzzles-A bit too obscure for some people, and the tediousness of that would make them lose interest. If you had a puzzle of the sort where you had to collect things or arrange them by color, like the puzzle for the circle, that would fit in more. Also, don't make it so obviously satanic. You could simply have a doctor who's gone mad, rather than bringing in demons and that sort of thing, because ghosts are almost believable, demons and such generally make you lose the suspension of disbelief. Also, the end where the ghosts come and get their revenge? Why couldn't that be animated? The 'storytelling page' effect works well for the introduction, but at the end it just seems very anticlimactic and dull.
Anyway, good work on some aspects of the game, but I would like to see improvements.
An excellent game, suspenseful and creative! It would have been satisfying to kill the butcher as well, though...
And to people having trouble with the part with the notes, you don't hit when the bar is ON the note, you hit it right as it's hitting the note. A little tough, but doable.
Wonderfully made, I hope to see more games from you in the future!
Pretty good, but...
I could not find the spot to click for the heart, I moused around the entire wall the thing projected on and couldn't find anything, I even used the tab button and it did not help. Could someone tell me where it is? I would very much like to see the twist ending I've been hearing so much about! I saw no arrow, just the square shape of the projection, and I cannot find where to click. Help?
Very well made!
I love how you designed it to be like starting up a dvd, and for those who don't know, the song at the beginning was from the second movie, when they got to the town. I like the special features, how did you even find the music?
I expected to be scared, like with the first one, with shadows jumping out from everywhere, being terrified to click but knowing I had to, and real mind-boggling puzzles that make you think. This one is too short, not as good as the first, the intro isn't that great, and nothing happened after I finished the clock puzzle. I did the numbers and the colors, and it chimed, but after that there was nothing. I went into another room and was killed. Please, figure out an ending for each one, so when you finish the puzzles and win, it says "To Be Continued" or something like that. Also, the TV shadow makes the items dissappear for good, and you have to reload the game. Please, make the next one longer, more ominous, and if you could find it in yourself to take the color out? The first one had that dreary, 'death and shadows' element that makes a scary game have the feel it needs to truly be a masterpiece.
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